Art Direction
Art Direction
(Week 01 - Week 14)
Harpreet Singh / 0352668 / BDCM
Introduction
MIB
PROJECT BRIEF
https://docs.google.com/document/d/1ZRA0s8feTJmokASuXP1QyIPHDtLci9aQVXoqAx_0wFo/edit?usp=sharing
Week 1
- Download and install the game 'AMONG US' and 'GOOSE GOOSE DUCK' for either mobile devices or computers.
- Play the game with your friends, or on your own. Observe the play experiences together. This will be the base for your project.
Week 2
- Briefing of project
- Find a Group and discuss about our game choosen
- play the Game and Learn about it in playing type and designing type
- Do research and propose our Ideas
Disccusion of playful experience and getting into our groups
Stuffs and tasks
Playful experiences
Playful experiences Observation studies as both player and designer
Week 3
we each chose our speciality and devide the task within our group
my task is research and design the UI/UX of the game
My research and progress
but before we did our task we needed to find out art style for the New Game among us
and i chose the style below with a more sketchy feel look old school design .
The idea I've explored mixes a style of art that looks like quick sketches with a fun way to play video games. It's like the way the "Spider-Man: Into the Spider-Verse" cartoon looked. In this concept, everything in the game world will seem like it's drawn by hand, but it'll also be digital, making it a cool and unique experience. This blend of old-fashioned drawing and modern gaming is going to give players an exciting and memorable adventure they've never had before.
At the end of our research we decided to go with Cyberpunk with Sketch art style, cartoon looked
After our research we had a presentation with out lecturer for out confirmed art style .
Below is the link
slide link - https://www.canva.com/design/DAFulBemyH0/gzwmf2Z1G9uEdRwCm_Kgaw/edit?utm_content=DAFulBemyH0&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton
Week 4
After out presentation now the next step is to design and show lecturer our progress
i did few logo but my group wasnt into the style so i will be re-designing the logo
Progress of Designing the main screen , character page , buttons and icons and also identity card page which is account details card.
I also changed the Logo font , feedback from lecturer .
Buttons , icons , information and loading page
Character choose page
Information page , when name is clicked information will pop out
we as a team have been working together and so far our desing is all align ,
my next part is to add ui/ux buttons into the gameplay page when my team mate has finnish rendering the map layout .
week 10
For week 10 , i will be doing some animations to the main page , to show the start up of the app .
Our design is related to an old digital computer but futuristic cyberpunk style ,
so i implement a old kind of curve tv screed effect at the starting then to the mainn page it becomes clear.
Feedback from lecturer - good job on the video and layout.. stick with this progress on the other designs as well (such as environment and character)
i also did Identity Card animation
Week 11 - Weel 14
For week 11 - week 12 i created the gameplay image with alls the buttons and important ui/ux elements and placed them together and this is how it turned out
i did two maps to show the differences, and after that i past it to my members to turn it into a video animation .
For wee 13 & 14 i did a Video sounds animation which i edit the sounds into the video and below is the final outcome.












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